Drone behavior guide

Updated 13 November 2026

Chaser drones are the main threat in Maze Runner Arcade. They are not random wanderers that occasionally bump into you: each one alternates between a patrol and a hunt, and the switch is driven by distance through the maze, not by a straight line through walls.

When drones appear

Patrol versus hunt

A drone counts the corridor distance between itself and your runner every time it moves. If that distance is seven cells or fewer, it switches to hunting and takes the neighbouring cell that reduces the distance fastest. Otherwise it wanders, preferring to continue straight and only occasionally reversing into the corridor it came from.

Because the check uses path distance rather than line of sight, a drone will not magically know about you through a wall, but it will commit to a route the moment you enter its neighbourhood. Long straight corridors are the worst place to be spotted.

Speed and cadence

Drones start slowly and speed up as the levels climb. The step interval begins around half a second and tightens toward a quarter second; Chase Arena multiplies that cadence again. A drone always moves one cell at a time and obeys the same walls you do, so a corner is a real obstacle for it as well.

Getting caught

Touching a drone costs one of your three hearts, flashes the screen red and returns you to the entry gate with a short burst of invulnerability. The drone is not removed and does not reset, so the route you were taking may still be blocked when you respawn. Lose all three hearts and the run ends.

Tools that counter drones

Practical tactics

Ready to test it? Open the arena and pick Chase Arena for drones from the first level, or read the full rules guide.